Bricout's brick format



The editor in Brickout is capable of handling up to 1500 different brick textures. The full version of the game ships with 300, so you have plenty of space for creating more bricks. Also, if you create custom bricks, the custome bricks are added to any levelsets you create. So, you can create custom bricks for your levels and share them with friends, without directly sharing the artwork that went into making the levels.



Each brick is stroed in a format called the .raw format. The bricks are 64 pixels wide and 32 pixels high, and are stored without header information. There are 3 color channels, and the pixels are stored in RGB Interleaved order. Each color channel is 8 bits.

The Bricks directory contains all of the bricks accessible by the editor. The naming convention for bricks is the letter b, the brick number, and .raw at the end ( b1.raw, etc). You should add all bricks in sequence, otherwise the editor will not be able to see them. In this case, the editor can see bricks b1.raw through b300.raw. If you saved a new brick as b301.raw in the Bricks folder, using the above format information, the editor would show 301 bricks available.

A more comprehensive guide to creating bricks will be forthcoming, but this should provide people with access to the Photoshop or Paintshop Pro 8 the information they need to make bricks.




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